Retired Hopeful Elza Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 76 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 1 (-2)111251
Needs Social Approval
 
Skills
Athletics (Endurance) 1
Broker 1
Deception 1
Drive (Walker) 1
Electronics 0
Heavy Weapons (Artillery) 1
Language 0
Persuade 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 03
Drifter Wanderer 14
Believer Holy Warrior Hopeful02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Benny Duffey Ally 0 0 1 4 Zaris (M/73)
Benny Duffey is actually an organisation such as a political movement or modest sized business.
Chas Phillips Rival 0 1 2 0 Zaris (M/42)
Delbert Mathew Enemy 2 0 0 5 Tezcat (M/37)
Relationship becomes more intense. Rival becomes an enemy.
Theodora Terry Rival 2 1 4 0 Zaris (F/54)
Nanie Reid Rival 2 3 1 1 Zaris (F/15)
Nanie Reid is actually an organisation such as a political movement or modest sized business.
Nanie Reid belongs to an unusual cultural or religious group.
Evalyn Strachan Rival 1 0 6 0 Swanfeh (F/66)
Evalyn Strachan's influence is diminished.
Shelton Cooper Rival 0 2 0 0 Zaris (M/21)
Shelton Cooper fell on hard times.
Lucretia James Ally 2 0 1 1 Zaris (F/48)
Alvah Patterson Ally 3 0 4 1 Zaris (M/58)
Alvah Patterson is in desperate trouble and could use the character’s help.
Annabelle Henderson Ally 3 1 0 0 Zaris (F/25)
Annabelle Henderson was ruined by misfortune caused by the character.
Ed Fernandez Contact 1 2 3 1 Halka (M/9)
Ed Fernandez gained influence with the character’s assistance.
Ed Fernandez belongs to an unusual cultural or religious group.
Ed Fernandez is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 Risk Elza Campbell's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Broker).
2 25 Gained a contact.
3 26 Continued as Merchant (Broker).
3 27 Gained a contact.
3 30 Forced to muster out.
4 30 Became a Drifter (Wanderer).
4 31 Survived a risky adventure but gained nothing.
5 34 Continued as Drifter (Wanderer).
5 35 A new romantic starts. Gain an Ally.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 42 Elza Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 42 Became a Believer (Holy Warrior) with the new title Hopeful.
7 43 Elza Campbell come into conflict with a splinter group Elza Campbell's own religion which maintains Elza Campbell's version is the wrong one. Gain 2 Rivals.
8 43 Returned to Drifter (Wanderer).
8 44 Nearly killed. Owe 40,000 for medical bills.
9 44 Returned to Believer (Holy Warrior).
9 46 Elza Campbell come into conflict with a splinter group Elza Campbell's own religion which maintains Elza Campbell's version is the wrong one. Gain 2 Rivals.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Retired at age 46.
10 46 Retired.
10 47 A new romantic starts. Gain an Ally.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 58 Injured. Fully recovered. Owe 5,000 for medical bills.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 59 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 65 Good fortune.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 70 Gained a contact.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 71 Moved to a new world.
17 74 Aging Crisis. Owe 10,000 for medical bills.
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