Retired Experienced Trader Emerson Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 1 (-2)111581
Decisive, Eager, Quarrelsome
 
Skills
Advocate 2
Animals 0
Athletics (Dexterity) 1
Broker 0
Deception 2
Drive (Mole) 2
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Medic 0
Persuade 3
Pilot (Small Craft) 1
Recon 0
Science (Robotic Sciences) 0
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 35
Believer Mainstream Believer Lay Person03
Rogue Pirate Henchman11
Rogue Thief 11
Merchant Free Trader Experienced Trader34
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Nealie Paul Enemy 0 4 2 2 Irhadre (F/20)
Noelle Ward Enemy 0 2 0 2 Zaris (F/30)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Drafted into Engineer/Gunner
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 27 Emerson Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 30 Emerson Fletcher retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 31 Voluntarily left Mainstream Believer
5 31 Became a Rogue (Pirate) with the new title Lackey.
5 34 Involved in a feud with a rival criminal organization.
5 35 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
6 35 Attempted to change assignments.
6 35 Switched to Rogue (Thief) with previous rank.
6 39 A police detective or rival criminal forces Emerson Fletcher to flee and vows to hunt Emerson Fletcher down. Gain an Enemy.
7 39 Failed to qualify for Corporate (Citizen).
7 39 Returned to Drifter (Wanderer).
7 41 Attacked by enemies and injured.
7 41 Nearly killed. Owe 10,000 for medical bills.
7 41 Gain Enemy if Emerson Fletcher don't already have one.
7 43 Promoted to Drifter (Wanderer) rank 3.
8 43 Continued as Drifter (Wanderer).
8 46 Severely injured. Fully recovered. Owe 7,500 for medical bills.
9 46 Became a Merchant (Free Trader).
9 48 Embroiled in legal trouble.
9 50 Promoted to Merchant (Free Trader) rank 1.
10 50 Continued as Merchant (Free Trader).
10 52 Embroiled in legal trouble.
10 54 Promoted to Merchant (Free Trader) rank 2.
11 54 Continued as Merchant (Free Trader).
11 57 Imperial trade restrictions force Emerson Fletcher out of business.
11 58 Forced to continue current assignment.
11 58 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
12 58 Continued as Merchant (Free Trader).
12 62 A sudden war destroys Emerson Fletcher's trade routes and contacts, forcing Emerson Fletcher to flee that region of space.
12 62 Gain rebels as Enemy
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Returned to Believer (Mainstream Believer).
13 66 Emerson Fletcher is sent to a new community or parish to preach The Word among the poor.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 69 Gained a contact.
14 70 Forced to muster out.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 70 Retired.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 10,000 for medical bills.
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