Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
26 |
Public opinion turns on Emerson Payne. |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Emerson Payne's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Risk Emerson Payne's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Emerson Payne's normal circles. Gain a Contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
8 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Emerson Payne do not know what happened to Emerson Payne. There is a gap in Emerson Payne's memory. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |