Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Assigned to a peacekeeping role. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Surrounded and outnumbered by the enemy, Emmit Hunt hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Army Support) with previous rank. |
3 |
30 |
Thrown into a brutal ground war |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Assigned to a peacekeeping role. |
4 |
34 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Continued as Army (Army Support). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Army (Army Support). |
6 |
41 |
Given a special assignment or duty in Emmit Hunt's unit. |
6 |
42 |
Promoted to Army (Army Support) rank 4 with the new title Sergeant. |
7 |
42 |
Continued as Army (Army Support). |
7 |
45 |
Surrounded and outnumbered by the enemy, Emmit Hunt hold out until relief arrives. |
7 |
46 |
Promoted to Army (Army Support) rank 5 with the new title Gunnery Sergeant. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Army (Cavalry) with previous rank. |
8 |
50 |
Given a special assignment or duty in Emmit Hunt's unit. |
8 |
50 |
Promoted to Army (Cavalry) rank 6 with the new title Sergeant Major. |
9 |
50 |
Continued as Army (Cavalry). |
9 |
52 |
Assigned to an urbanised planet torn by war. |
9 |
54 |
Promoted to Army (Cavalry) rank 7. |
10 |
54 |
Continued as Army (Cavalry). |
10 |
58 |
Unit is slaughtered in a disastrous battle, for which Emmit Hunt blame Emmit Hunt's commander. Gain commander as Enemy. |
11 |
58 |
Failed to qualify for Performer (Entertainer). |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
62 |
Betrayed by a friend. One of Emmit Hunt's Contacts or Allies betrays Emmit Hunt, ending Emmit Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
62 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
65 |
Make an unexpected connection outside Emmit Hunt's normal circles. Gain a Contact. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Given advanced training in a specialist field |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Retired at age 70. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
74 |
A good deal ensures Emmit Hunt is living the high life for a few years. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |