Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Emory Read's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emory Read fail to help. Gain an Enemy. |
1 |
22 |
Emory Read have no idea what happened to Emory Read – they found Emory Read's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Victim of a crime |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Emory Read discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Unit is slaughtered in a disastrous battle, for which Emory Read blame Emory Read's commander. Gain commander as Enemy. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Emory Read do not know what happened to Emory Read. There is a gap in Emory Read's memory. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Emory Read faith is shaken. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Emory Read aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
45 |
Voluntarily left Mainstream Believer |
10 |
45 |
Returned to Drifter (Scavenger). |
10 |
47 |
Contact with Government. |
10 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
51 |
Emory Read do not know what happened to Emory Read. There is a gap in Emory Read's memory. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
52 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |