Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Ephriam Brew learn something Ephriam Brew should not have – a corporate secret, a political scandal – which Ephriam Brew can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Ephriam Brew's business expands, Ephriam Brew's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Ephriam Brew learn something Ephriam Brew should not have – a corporate secret, a political scandal – which Ephriam Brew can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Ephriam Brew rise to a position of power in Ephriam Brew's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Ephriam Brew learn something Ephriam Brew should not have – a corporate secret, a political scandal – which Ephriam Brew can profit from illegally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Gained a contact. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Ephriam Brew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Risk Ephriam Brew's fortune on a possibility lucrative deal and win. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Voluntarily left Merchant Marine |
13 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Opponents of Ephriam Brew's belief system ambush Ephriam Brew. |
13 |
67 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |