Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Ephriam Gregory's Contacts or Allies betrays Ephriam Gregory, ending Ephriam Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
32 |
Win a prestigious prize. |
4 |
33 |
Promoted to Entertainer (Performer) rank 2. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
36 |
One of Ephriam Gregory's pieces of art is stolen, and the investigation brings Ephriam Gregory into the criminal underworld. |
5 |
37 |
Promoted to Entertainer (Performer) rank 3. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
38 |
Ephriam Gregory is forced out because of censorship or controversy. What truth did Ephriam Gregory get too close to? |
7 |
38 |
Failed to qualify for Marine Support (Marine). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Ephriam Gregory's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Moved to a new world. |
9 |
49 |
Dropped out of the merchant academy. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Ephriam Gregory's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A series of bad deals and decisions force Ephriam Gregory into bankruptcy. Ephriam Gregory salvages what Ephriam Gregory can. |
12 |
56 |
Failed to qualify for Worker (Citizen). |
12 |
56 |
Returned to Drifter (Wanderer). |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
60 |
Continued as Drifter (Wanderer). |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Drifter (Wanderer). |
14 |
68 |
Ephriam Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
A notable academic consults with Ephriam Gregory about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |