Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Eric Graham's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Eric Graham botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Moved to a new world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Eric Graham's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Eric Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Contact with Government. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
59 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |