Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Citizen (Colonist). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
28 |
Promoted to Citizen (Colonist) rank 1. |
3 |
28 |
Continued as Citizen (Colonist). |
3 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
31 |
Failed to qualify for Broker (Merchant). |
4 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
39 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attempted a risky adventure and was sent to prison. |
7 |
43 |
Became a Prisoner (Inmate). |
7 |
44 |
Attmped but failed to save a guard or prison officer. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Switched to Prisoner (Thug) with previous rank. |
8 |
48 |
Joined a prison gang |
9 |
51 |
Returned to Prisoner (Inmate). |
9 |
52 |
Severely injured. Owe 20,000 for medical bills. |
10 |
55 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
58 |
Hire a new lawyer. |
10 |
59 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
59 |
Returned to Prisoner (Thug). |
11 |
63 |
A guard takes a dislike to Fitzhugh Heard. |
12 |
63 |
Returned to Prisoner (Fixer). |
12 |
66 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Retired at age 67. |
13 |
67 |
Continued as Prisoner (Fixer). |
13 |
71 |
The warden takes an interest in Fitzhugh Heard's case. |
14 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Returned to Prisoner (Thug). |
14 |
73 |
Disgraced. Word of Fitzhugh Heard's criminal past reaches Fitzhugh Heard's homeworld. |
15 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |