Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Fitzhugh Weakman's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Fitzhugh Weakman's time in the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Fitzhugh Weakman have no idea what happened to Fitzhugh Weakman – they found Fitzhugh Weakman's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Lost eye or limb. Fully recovered. |
5 |
30 |
Returned to Scout (Surveyor). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
38 |
Fitzhugh Weakman's ship is damaged, and Fitzhugh Weakman have to hitch-hike Fitzhugh Weakman's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 3 Contacts. Gain 1 Enemies. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Fitzhugh Weakman come into conflict with a splinter group Fitzhugh Weakman's own religion which maintains Fitzhugh Weakman's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
42 |
Accused of a crime |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Prisoner (Thug). |
9 |
45 |
A guard takes a dislike to Fitzhugh Weakman. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
50 |
Vocational Training. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Returned to Prisoner (Thug). |
11 |
55 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Returned to Prisoner (Inmate). |
12 |
58 |
Joined a prison gang |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Prisoner (Inmate). |
13 |
63 |
A riot engulfs the prison. |
13 |
63 |
Loot the guards/other prisoners. |
13 |
64 |
Promoted to Prisoner (Inmate) rank 1. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Returned to Prisoner (Thug). |
14 |
65 |
Vocational Training. |
14 |
68 |
Promoted to Prisoner (Thug) rank 1. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Prisoner (Thug). |
15 |
71 |
Beaten by a prison gang. |
15 |
71 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Switched to Prisoner (Fixer) with previous rank. |
16 |
74 |
Disgraced. Word of Fitzhugh Weakman's criminal past reaches Fitzhugh Weakman's homeworld. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |