Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Returned to Agent (Law Enforcement). |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Find an Alien Artifact. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Gain Enemy if Fletcher Bethune don't already have one. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
58 |
Betrayed by a friend. One of Fletcher Bethune's Contacts or Allies betrays Fletcher Bethune, ending Fletcher Bethune's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
Fletcher Bethune secretly provide religious rites for a dying leader or noble, although they do not share Fletcher Bethune's faith. Gain an Ally in the family and a Rival who disagrees with Fletcher Bethune's choice. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
A notable academic consults with Fletcher Bethune about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Someone more charismatic but less devout than Fletcher Bethune has become Fletcher Bethune's superior. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Fletcher Bethune is sent to a new community or parish to preach The Word among the poor. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |