Retired 4th Officer Frederick Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)111656
Motivated, Striking profile, Smooth
 
Skills
Admin 0
Advocate 1
Art (Presentation/Write) 1
Astrogation 1
Broker 0
Drive 0
Electronics 0
Engineer (Power) 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 2
Persuade 2
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/History) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Scout Surveyor 01
Entertainer Artist 12
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Wilmer Jensen Ally 3 0 1 4 Pirian (M/37)
Wilmer Jensen is a questionable figure such as a criminal, pirate or disgraced noble.
Barton Ward Enemy 0 4 5 1 Answerin (M/21)
Adelbert Olaughlin Enemy 0 0 2 5 Ziadd (M/27)
Hurley Treadway Contact 1 1 0 4 Azhanti (M/66)
Connor Davis Contact 3 1 2 0 Vanejenese (M/24)
Connor Davis fell on hard times.
Alpha Fallow Contact 1 1 2 6 Ziadd (F/53)
Alpha Fallow gains in influence.
Hoyt Blakely Contact 3 0 2 1 Suerrat (M/68)
Relationship altered.
Hamp Morrison Enemy 0 2 1 2 Sylean (M/44)
Foster Garcia Ally 1 0 0 1 Kargol (M/54)
Foster Garcia loses some of their power base.
Fay Young Contact 1 2 5 1 Happrhani (M/44)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 24 Victim of a crime
3 26 Continued as Merchant (Merchant Marine).
3 27 A new romantic starts. Gain an Ally.
3 30 Forced to continue current assignment.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Given advanced training in a specialist field
5 38 Forced to muster out.
6 38 Failed to qualify for Merchant Academy.
6 38 Submitted to the draft.
6 38 Continued as Merchant (Merchant Marine).
6 41 Frederick Bowman's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 41 Became a Scout (Surveyor).
7 43 Frederick Bowman's ship is damaged, and Frederick Bowman have to hitch-hike Frederick Bowman's way back across the stars to the nearest scout base.
7 43 Gain 4 Contacts. Gain 1 Enemies.
8 43 Became a Entertainer (Artist).
8 44 Victim of a crime
8 47 Promoted to Entertainer (Artist) rank 1.
9 47 Continued as Entertainer (Artist).
9 48 Public opinion turns on Frederick Bowman.
10 48 Failed to qualify for Worker (Citizen).
10 48 Became a Drifter (Wanderer).
10 52 Frederick Bowman do not know what happened to Frederick Bowman. There is a gap in Frederick Bowman's memory.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Frederick Bowman have been following false teachings!
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 56 Spend time with an alien race. Gain a contact.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 69 Birth or Death involving a family member or close friend.
16 70 Aging Crisis. Owe 20,000 for medical bills.
16 72 Gained a contact.
17 74 Aging Crisis. Owe 30,000 for medical bills.
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