Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Freeman Weakman don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Freeman Weakman do not know what happened to Freeman Weakman. There is a gap in Freeman Weakman's memory. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Freeman Weakman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Freeman Weakman's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Freeman Weakman's trade routes and contacts, forcing Freeman Weakman to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Freeman Weakman come into conflict with a splinter group Freeman Weakman's own religion which maintains Freeman Weakman's version is the wrong one. Gain 3 Rivals. |
7 |
41 |
Became a Citizen (Worker). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Gained a contact. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
53 |
Freeman Weakman rise to a position of power in Freeman Weakman's colony or corporation. |
9 |
53 |
Promoted to Citizen (Worker) rank 1. |
10 |
53 |
Continued as Citizen (Worker). |
10 |
56 |
Freeman Weakman learn something Freeman Weakman should not have – a corporate secret, a political scandal – which Freeman Weakman can profit from illegally. |
10 |
56 |
Gain a criminal contact. |
10 |
57 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Citizen (Worker). |
11 |
60 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Freeman Weakman faith is shaken. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
70 |
A notable academic consults with Freeman Weakman about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Freeman Weakman faith is shaken. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |