Retired 4th Officer Furman Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 10 (1)11149A
Values family
 
Skills
Admin 1
Advocate 1
Art (Performing) 0
Athletics (Strength) 1
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Language (Trokh (Aslan)) 1
Mechanic 2
Persuade 1
Profession (Colonist/Ranching) 0
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Wanderer 01
Merchant Broker 23
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer23
Believer Holy Warrior Hopeful01
Retired 05
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Georgie Laroche Contact 0 0 0 2 Murrissi (F/24)
Ida Callan Rival 1 3 2 5 Darmine (F/30)
Ida Callan gains in power.
Byron Pinkerton Contact 0 1 1 0 Kargol (M/27)
Della Morrison Contact 1 0 3 4 Answerin (F/13)
Della Morrison has had an unexpected run of good fortune lately.
Debra Sweet Ally 1 0 1 1 Darmine (F/35)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 Injured. Fully recovered. Owe 2,500 for medical bills.
2 21 Entered University.
2 24 War breaks out, triggering a mandatory draft.
2 24 Fled from the draft.
2 24 Dropped out of university.
3 24 Became a Drifter (Wanderer).
3 25 Betrayed by a friend. One of Furman Archer's Contacts or Allies betrays Furman Archer, ending Furman Archer's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Became a Merchant (Broker).
4 26 Good fortune
4 29 Promoted to Merchant (Broker) rank 1.
5 29 Continued as Merchant (Broker).
5 31 Make an unexpected connection outside Furman Archer's normal circles. Gain a Contact.
5 33 Promoted to Merchant (Broker) rank 2.
6 33 Continued as Merchant (Broker).
6 35 Given advanced training in a specialist field
6 37 Forced to muster out.
7 37 Switched to Drifter (Barbarian).
7 40 Offered job by a patron. Now owe him a favor.
8 41 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 42 Embroiled in legal trouble.
8 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 45 Continued as Merchant (Merchant Marine).
9 47 A good deal ensures Furman Archer is living the high life for a few years.
9 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 49 Continued as Merchant (Merchant Marine).
10 52 Bankrupted by a rival. Gain the other trader as a Rival.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Became a Believer (Holy Warrior) with the new title Hopeful.
11 54 Opponents of Furman Archer's belief system ambush Furman Archer.
11 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired.
12 55 Gained a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 61 Gained a contact.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 60,000 for medical bills.
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