Retired Senior Manager Furman Foy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 12 (2)None11153C
Encouraging, Spindly legs
 
Skills
Admin 1
Advocate 1
Broker 1
Carouse 1
Deception 1
Diplomat 1
Drive (Track) 1
Drive (Wheel) 1
Flyer (Ornithopter) 1
Language (Gvegh (Vargr)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Profession (Worker/Biologicals) 1
Profession (Colonist/Farming) 1
Recon 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 25
Citizen Corporate Senior Manager46
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Cecile Stewart Ally 2 0 1 2 Sylean (F/21)
Fae Winn Ally 2 0 1 0 Pirian (F/74)
Albert Costigan Contact 1 1 4 2 Urunishani (M/44)
Erick Hart Ally 3 0 5 4 Zaris (M/14)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Became a Drifter (Wanderer).
1 22 Furman Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Failed to qualify for University.
2 22 Continued as Drifter (Wanderer).
2 23 Betrayed by a friend. One of Furman Foy's Contacts or Allies betrays Furman Foy, ending Furman Foy's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Engineer/Gunner (Navy).
3 23 Continued as Drifter (Wanderer).
3 24 Attacked by enemies and injured.
3 24 Lightly injured, no permanent damage. Fully recovered.
3 24 Gain Enemy if Furman Foy don't already have one.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 31 Attempted a risky adventure and was wildly successful.
4 31 Promoted to Drifter (Wanderer) rank 2.
5 31 Continued as Drifter (Wanderer).
5 34 Furman Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Became a Citizen (Corporate).
6 38 A new romantic starts. Gain an Ally.
7 38 Continued as Citizen (Corporate).
7 42 Furman Foy befriend a superior in the corporation or the colony.
7 42 Promoted to Citizen (Corporate) rank 1.
8 42 Continued as Citizen (Corporate).
8 46 Furman Foy rise to a position of power in Furman Foy's colony or corporation.
8 46 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
9 46 Continued as Citizen (Corporate).
9 49 Furman Foy's business expands, Furman Foy's corporation grows, or the colony thrives.
9 50 Promoted to Citizen (Corporate) rank 3.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Citizen (Corporate).
10 54 Furman Foy's business expands, Furman Foy's corporation grows, or the colony thrives.
10 54 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Continued as Citizen (Corporate).
11 56 Furman Foy befriend a superior in the corporation or the colony.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired.
12 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 63 Gained a contact.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 Encounter a Psionic institute.
14 67 Tested for psionic powers
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 71 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙