Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
When dealing with an alien race, Furman Gilbert have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Furman Gilbert's ship is damaged, and Furman Gilbert have to hitch-hike Furman Gilbert's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Opponents of Furman Gilbert's belief system ambush Furman Gilbert. |
5 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Befriended by a senior agent. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
39 |
Switched to Scout (Explorer) with previous rank. |
8 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Given advanced training in a specialist field |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Make an unexpected connection outside Furman Gilbert's normal circles. Gain a Contact. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Embroiled in legal trouble. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
A sudden war destroys Furman Gilbert's trade routes and contacts, forcing Furman Gilbert to flee that region of space. |
13 |
60 |
Gain rebels as Enemy |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
61 |
Furman Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Believer (Missionary/Humanitarian). |
15 |
67 |
Furman Gilbert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Retired. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Find an Alien Artifact. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |