Retired Scout Furman Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 76 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 5 (-1)111915
Benevolent, Thief, Steady
 
Skills
Admin 0
Animals 0
Astrogation 0
Diplomat 0
Drive (Mole) 1
Electronics (Comms) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 1
Navigation 1
Persuade 1
Pilot (Spacecraft) 2
Steward 1
Streetwise 2
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Scout Surveyor Scout22
Believer Holy Warrior Hopeful01
Agent Law Enforcement Corporal12
Scout Explorer 21
Merchant Merchant Marine Senior Crewman15
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ted Chambers Ally 2 0 5 2 Dynchia, Imperium (M/29)
Ellie May Contact 0 2 1 3 Cassilldan (F/39)
Cliff Richey Contact 2 2 3 2 Dynchia, Imperium (M/49)
Emeline Guillan Contact 2 1 3 1 Zaris (F/76)
Johnson Steward Contact 1 2 0 0 Dynchia, Imperium (M/34)
Gail Bunan Contact 4 1 1 1 Dynchia, Imperium (F/16)
Forgiveness.
Harriet Miles Contact 2 1 4 1 Dynchia, Imperium (F/48)
Patrick Dods Enemy 0 1 2 0 Dynchia, Imperium (M/75)
Patrick Dods belongs to an uncommon alien species.
Mildred Marshall Enemy 0 3 3 0 Dynchia, Imperium (M/20)
Cal Ford Ally 3 0 0 2 Dynchia, Imperium (M/19)
Relationship redefined. Enemy becomes an ally.
Adolphus May Contact 1 1 4 5 Kedepu (M/41)
Angel Obrien Ally 3 0 6 0 Dynchia, Imperium (M/49)
Jeff Beck Enemy 0 2 1 2 Dynchia, Imperium (M/35)
Jeff Beck gains in influence.
Mae Sims Enemy 0 2 0 1 Halka (F/49)
Mae Sims’s relationships have begun to affect the character.
Wylie Burns Contact 2 0 1 2 Dynchia, Imperium (M/38)
Relationship becomes more moderate. Ally becomes a contact.
Antonia Mitchelle Rival 1 2 2 1 Dynchia, Imperium (F/75)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Moved to a new world.
2 22 Continued as Scout (Courier).
2 26 Serve as the courier for an important message from the Imperium.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Surveyor) with previous rank.
3 29 When dealing with an alien race, Furman Gilbert have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3 30 Promoted to Scout (Surveyor) rank 2.
4 30 Continued as Scout (Surveyor).
4 31 Furman Gilbert's ship is damaged, and Furman Gilbert have to hitch-hike Furman Gilbert's way back across the stars to the nearest scout base.
4 31 Gain 6 Contacts. Gain 3 Enemies.
5 31 Became a Believer (Holy Warrior) with the new title Hopeful.
5 34 Opponents of Furman Gilbert's belief system ambush Furman Gilbert.
5 34 Nearly killed. Owe 35,000 for medical bills.
6 34 Failed to qualify for Corporate Agent (Agent).
6 34 Submitted to the draft.
6 34 Became a Agent (Law Enforcement) with the new title Rookie.
6 37 Befriended by a senior agent.
6 38 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 38 Continued as Agent (Law Enforcement).
7 39 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
8 39 Switched to Scout (Explorer) with previous rank.
8 42 Injured. Fully recovered. Owe 1,250 for medical bills.
9 42 Became a Merchant (Merchant Marine) with the new title Crewman.
9 44 Given advanced training in a specialist field
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Merchant (Merchant Marine).
10 48 Make an unexpected connection outside Furman Gilbert's normal circles. Gain a Contact.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Continued as Merchant (Merchant Marine).
11 52 A new romantic starts. Gain an Ally.
11 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Continued as Merchant (Merchant Marine).
12 55 Embroiled in legal trouble.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Continued as Merchant (Merchant Marine).
13 60 A sudden war destroys Furman Gilbert's trade routes and contacts, forcing Furman Gilbert to flee that region of space.
13 60 Gain rebels as Enemy
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 60 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 61 Furman Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 64 Continued as Believer (Missionary/Humanitarian).
15 67 Furman Gilbert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 67 Retired.
16 70 A new romantic starts. Gain an Ally.
17 71 Aging Crisis. Owe 50,000 for medical bills.
17 74 Find an Alien Artifact.
18 75 Aging Crisis. Owe 20,000 for medical bills.
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