Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Victim of a crime |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Imperial trade restrictions force Furman Withers out of business. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Display heroism in battle, saving the whole ship. |
6 |
40 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Furman Withers is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Furman Withers as an Enemy. |
9 |
47 |
Became a Entertainer (Journalist). |
9 |
51 |
Furman Withers is forced out because of censorship or controversy. What truth did Furman Withers get too close to? |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk Furman Withers's fortune on a possibility lucrative deal and win. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Embroiled in legal trouble. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A good deal ensures Furman Withers is living the high life for a few years. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Furman Withers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Furman Withers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |