Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Gene Palmer left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Gene Palmer survey an alien world. |
3 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
When dealing with an alien race, Gene Palmer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
31 |
Promoted to Scout (Explorer) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Returned to Scout (Surveyor). |
5 |
34 |
Gene Palmer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Gene Palmer's Contacts or Allies betrays Gene Palmer, ending Gene Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Switched to Merchant (Free Trader). |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Gene Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Gene Palmer faith is shaken. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Voluntarily left Missionary/Humanitarian |
12 |
54 |
Became a Psion (Wild Talent). |
12 |
55 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
12 |
58 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Psion (Wild Talent). |
13 |
59 |
Advanced training in a specialist field. |
13 |
62 |
Promoted to Psion (Wild Talent) rank 2. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Psion (Wild Talent). |
14 |
64 |
Gain a mentor. |
14 |
66 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Continued as Psion (Wild Talent). |
15 |
68 |
Use Gene Palmer's psionic powers in an unethical fashion. Gain an enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Continued as Psion (Wild Talent). |
16 |
73 |
Achieve a new level of discipline in Gene Palmer's powers/ |
16 |
74 |
Promoted to Psion (Wild Talent) rank 4. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |