Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Green Robson come into conflict with a splinter group Green Robson's own religion which maintains Green Robson's version is the wrong one. Gain 1 Rivals. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
23 |
A disaster or war strikes. |
2 |
23 |
Severely injured. Owe 2,500 for medical bills. |
2 |
23 |
The planetary government interferes with Green Robson's research for political or religious reasons. Green Robson continue working openly and gain an Enemy. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
26 |
An expedition or voyage goes wrong, leaving Green Robson stranded in the wilderness. |
4 |
26 |
Became a Entertainer (Journalist). |
4 |
30 |
Join homeworld’s celebrity circles |
4 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
30 |
Voluntarily left Journalist |
5 |
30 |
Became a Scout (Explorer). |
5 |
32 |
Green Robson's ship is damaged, and Green Robson have to hitch-hike Green Robson's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A sudden war destroys Green Robson's trade routes and contacts, forcing Green Robson to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Green Robson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Green Robson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Spend time with an alien race. Gain a contact. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |