Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Gua Ir out of business. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Gua Ir do not know what happened to Gua Ir. There is a gap in Gua Ir's memory. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
A mission goes wrong and Gua Ir is stranded behind enemy lines. Ejected from the service. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Returned to Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Gua Ir's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
A sudden war destroys Gua Ir's trade routes and contacts, forcing Gua Ir to flee that region of space. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Failed to qualify for Courier (Scout). |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
46 |
Contact with Government. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
49 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |