Retired Project Worker Gus McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 76 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 2 (-2)111242
Disorderly, Despondent
 
Skills
Admin 2
Athletics 0
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Archaic) 2
Gunner 0
Heavy Weapons 0
Jack-of-All-Trades 3
Language 0
Mechanic 1
Medic 1
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Stealth 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Navy Engineer/Gunner Able Spacehand13
Scout Explorer 01
Believer Mainstream Believer Lay Person03
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Project Worker14
Drifter Barbarian 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Ezekiel Burke Contact 0 1 1 5 Sylean (M/19)
Paul Lyness Ally 5 0 3 1 Sylean (M/33)
Paul Lyness has life-changing event that creates new responsibilities.
Tommie Keiler Enemy 0 3 2 1 Sylean (M/27)
Tommie Keiler has life-changing event that creates new responsibilities.
Elder Neal Ally 2 0 1 1 Sylean (M/50)
Elder Neal belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 19 A mission goes wrong and Gus McNab is stranded behind enemy lines. Ejected from the service.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Advanced training in a specialist field.
2 23 Attempt at commissioned failed.
3 23 Continued as Navy (Engineer/Gunner).
3 27 Vessel participates in a diplomatic mission.
3 27 Gain a contact.
3 27 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 27 Continued as Navy (Engineer/Gunner).
4 28 Severely injured. Fully recovered.
5 28 Became a Scout (Explorer).
5 32 Psychologically damaged by Gus McNab's time in the scouts.
6 32 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 35 Gus McNab is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 36 Continued as Believer (Mainstream Believer).
7 38 Gus McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 40 Continued as Believer (Mainstream Believer).
8 44 Gus McNab accepted an offer of inducements to betray Gus McNab's faith. Gain 340,000 in cash.
8 44 Forced to muster out.
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 47 Imperial trade restrictions force Gus McNab out of business.
10 47 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Gus McNab is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 51 Continued as Believer (Missionary/Humanitarian).
11 52 Gus McNab faith is shaken.
12 55 Voluntarily left Missionary/Humanitarian
12 55 Became a Drifter (Barbarian).
12 56 Lost eye or limb. Owe 5,000 for medical bills.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Retired at age 56.
13 56 Returned to Believer (Missionary/Humanitarian).
13 58 Gus McNab is caught in the periphery of a scandal.
13 58 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 60 Continued as Believer (Missionary/Humanitarian).
14 64 Gus McNab accepted an offer of inducements to betray Gus McNab's faith. Gain 0 in cash.
14 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 64 Retired.
15 65 Moved to a new world.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 70 Good fortune.
17 72 Aging Crisis. Owe 50,000 for medical bills.
17 75 Good fortune.
18 76 Aging Crisis. Owe 10,000 for medical bills.
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