Retired Manager Hal Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)111875
Panicked, Stutter
 
Skills
Admin 2
Advocate 2
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive (Walker) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 0
Medic 1
Profession (Sports/Motorsports) 1
Recon 1
Stealth 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant23
Army Infantry Private01
Drifter Wanderer 01
Citizen Corporate Manager34
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Mazie Payne Contact 0 1 2 2 Solomani, Imperium (F/52)
Thea Jensen Contact 2 1 0 1 Sydite (F/73)
Thea Jensen gained influence with the character’s assistance.
Lillie Hand Contact 0 0 2 0 Sydite (M/25)
Cleo Forbes Contact 2 2 1 0 Sydite (M/30)
Cleo Forbes's influence is diminished.
Gordon Fallow Enemy 0 3 1 1 Sydite (M/24)
Theodosia Cheyne Contact 2 1 2 4 Sydite (F/14)
Theodosia Cheyne gains in power.
Nathan Reekey Ally 2 0 0 0 Traltar (M/27)
Nathan Reekey belongs to an uncommon alien species.
Ivey Fuller Ally 1 0 3 1 Kargol (M/24)
Ivey Fuller belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Established a network of contacts. Gain 1 contacts.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 23 Established a network of contacts. Gain 3 contacts.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 27 Severely injured. Owe 2,500 for medical bills.
4 27 Became a Army (Infantry) with the new title Private.
4 31 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 31 Gain rebels as Enemy
5 31 Failed to qualify for Intelligence (Agent).
5 31 Became a Drifter (Wanderer).
5 34 Betrayed by a friend. One of Hal Fawns's Contacts or Allies betrays Hal Fawns, ending Hal Fawns's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Citizen (Corporate).
6 36 Gained a contact.
6 38 Promoted to Citizen (Corporate) rank 1.
7 38 Continued as Citizen (Corporate).
7 39 Political upheaval strikes Hal Fawns's homeworld, and Hal Fawns is caught up in the revolution.
7 42 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 42 Continued as Citizen (Corporate).
8 44 Hal Fawns learn something Hal Fawns should not have – a corporate secret, a political scandal – which Hal Fawns can profit from illegally.
8 46 Promoted to Citizen (Corporate) rank 3.
9 46 Aging Crisis. Owe 10,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Citizen (Corporate).
9 50 Hard times caused by a lack of interstellar trade costs Hal Fawns Hal Fawns's job.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired.
10 52 Betrayal. Convert an Ally into a Rival or Enemy.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 56 Gained a contact.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 61 Moved to a new world.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 73 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 20,000 for medical bills.
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