Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Hayden Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Voluntarily left Line/Crew |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Hayden Clubb's scout ship. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Hayden Clubb do not know what happened to Hayden Clubb. There is a gap in Hayden Clubb's memory. |
7 |
37 |
Became a Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Hayden Clubb's normal circles. Gain a Contact. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Hayden Clubb is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Hayden Clubb's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
A sudden war destroys Hayden Clubb's trade routes and contacts, forcing Hayden Clubb to flee that region of space. |
12 |
60 |
Gain rebels as Enemy |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Hayden Clubb secretly provide religious rites for a dying leader or noble, although they do not share Hayden Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Hayden Clubb's choice. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Hayden Clubb is sent to a new community or parish to preach The Word among the poor. |
14 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Hayden Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Hayden Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |