Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
27 |
Lost eye or limb. Fully recovered. |
4 |
27 |
Continued as Army (Infantry). |
4 |
30 |
Assigned to a peacekeeping role. |
4 |
31 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
31 |
Voluntarily left Infantry |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Hayes Bailey do not know what happened to Hayes Bailey. There is a gap in Hayes Bailey's memory. |
7 |
37 |
Became a Scholar (Physician). |
7 |
41 |
A disaster leaves several injured, and others blame Hayes Bailey, forcing Hayes Bailey to leave Hayes Bailey's career. Gain a Rival. |
7 |
41 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
44 |
Hayes Bailey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
47 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
47 |
Entered Merchant Academy with the Business curriculum. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Graduated with honors. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Switched to Merchant (Broker). |
11 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Promoted to Merchant (Broker) rank 2. |
11 |
53 |
Make an unexpected connection outside Hayes Bailey's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
56 |
Make an unexpected connection outside Hayes Bailey's normal circles. Gain a Contact. |
12 |
59 |
Promoted to Merchant (Broker) rank 4. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
62 |
Risk Hayes Bailey's fortune on a possibility lucrative deal and win. |
13 |
63 |
Promoted to Merchant (Broker) rank 5. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
65 |
Gained a contact. |
14 |
67 |
Forced to continue current assignment. |
14 |
67 |
Promoted to Merchant (Broker) rank 6. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Merchant (Broker). |
15 |
68 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
71 |
Promoted to Merchant (Broker) rank 7. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Continued as Merchant (Broker). |
16 |
75 |
Given advanced training in a specialist field |
16 |
75 |
Promoted to Merchant (Broker) rank 8. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |