Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong and Hector Nichols is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Hector Nichols to flee and vows to hunt Hector Nichols down. Gain an Enemy. |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Hector Nichols secretly provide religious rites for a dying leader or noble, although they do not share Hector Nichols's faith. Gain an Ally in the family and a Rival who disagrees with Hector Nichols's choice. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Hector Nichols secretly provide religious rites for a dying leader or noble, although they do not share Hector Nichols's faith. Gain an Ally in the family and a Rival who disagrees with Hector Nichols's choice. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Hector Nichols faith enjoys an explosion of popularity largely thanks to Hector Nichols's efforts. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Hector Nichols retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Hector Nichols is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Failed to qualify for Worker (Citizen). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
49 |
Hector Nichols run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Hector Nichols retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Accused of a crime. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |