Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Hilton Ming botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Hilton Ming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Hilton Ming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hilton Ming fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Hilton Ming's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Hilton Ming botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Hilton Ming have no idea what happened to Hilton Ming – they found Hilton Ming's ship drifting on the fringes of friendly space. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Hilton Ming spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Hilton Ming's normal circles. Gain a Contact. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Given specialist training in vehicles. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
Spend time with an alien race. Gain a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Find an Alien Artifact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |