Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Hiram Fabble is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Hiram Fabble come into conflict with a splinter group Hiram Fabble's own religion which maintains Hiram Fabble's version is the wrong one. Gain 3 Rivals. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Voluntarily left Barbarian |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A series of bad deals and decisions force Hiram Fabble into bankruptcy. Hiram Fabble salvages what Hiram Fabble can. |
6 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Spent the college years partying. |
6 |
42 |
Dropped out of the merchant academy. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Embroiled in legal trouble. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Risk Hiram Fabble's fortune on a possibility lucrative deal and win. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
A good deal ensures Hiram Fabble is living the high life for a few years. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
69 |
Hiram Fabble is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
73 |
Hiram Fabble accepted an offer of inducements to betray Hiram Fabble's faith. Gain 1,400,000 in cash. |
14 |
74 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |