Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Ida Kerran left the community. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Ida Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
26 |
Caught cheating in some fashion, advancing Ida Kerran's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
A disaster leaves several injured, and others blame Ida Kerran, forcing Ida Kerran to leave Ida Kerran's career. Gain a Rival. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain an Enemy |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Win a prestigious prize for Ida Kerran's work. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Scientist) with previous rank. |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Make a breakthrough in Ida Kerran's field. |
6 |
39 |
Promoted to Scholar (Scientist) rank 2. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Returned to Scholar (Physician). |
7 |
42 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Refuse to join a cheat in some fashion. |
8 |
47 |
Promoted to Scholar (Physician) rank 1. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
51 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Scholar (Physician) rank 2. |
10 |
51 |
Continued as Scholar (Physician). |
10 |
53 |
An expedition or voyage goes wrong, leaving Ida Kerran stranded in the wilderness. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Risk Ida Kerran's fortune on a possibility lucrative deal and win. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Embroiled in legal trouble. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |