Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Ira Hunter's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Ira Hunter's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Ira Hunter is living the high life for a few years. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Become leader in social movement. |
6 |
40 |
Gain an Ally and an Enemy. |
6 |
42 |
Graduated with honors. |
7 |
42 |
Switched to Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
46 |
A good deal ensures Ira Hunter is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Broker) rank 4. |
9 |
50 |
Voluntarily left Broker |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
53 |
Find valuable salvage. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
56 |
Ira Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Returned to Merchant (Merchant Marine). |
11 |
57 |
A good deal ensures Ira Hunter is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Someone more charismatic but less devout than Ira Hunter has become Ira Hunter's superior. |
12 |
64 |
Forced to continue current assignment. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Ira Hunter is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Ira Hunter faith is shaken. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
75 |
Opponents of Ira Hunter's belief system ambush Ira Hunter. |
15 |
75 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |