Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
21 |
Refused to perform research that goes against Irvin Abberton's conscience. |
2 |
24 |
Promoted to Scholar (Scientist) rank 1. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Scholar (Scientist) rank 2. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
31 |
Caught cheating in some fashion, advancing Irvin Abberton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
An expedition or voyage goes wrong, leaving Irvin Abberton stranded in the wilderness. |
4 |
31 |
Gain an Enemy |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
36 |
Refused to perform research that goes against Irvin Abberton's conscience. |
5 |
36 |
Promoted to Scholar (Scientist) rank 3. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
40 |
Promoted to Scholar (Scientist) rank 4. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
44 |
Promoted to Scholar (Scientist) rank 5. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Scholar (Scientist) rank 6. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
55 |
Attacked by enemies that Irvin Abberton easily defeat. |
10 |
55 |
Gain Enemy if Irvin Abberton don't already have one. |
11 |
56 |
Voluntarily left Wanderer |
11 |
56 |
Failed to qualify for Courier (Scout). |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Attempted a risky adventure and was injured. |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Betrayed by a friend. One of Irvin Abberton's Contacts or Allies betrays Irvin Abberton, ending Irvin Abberton's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Irvin Abberton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Irvin Abberton faith is shaken. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
A notable academic consults with Irvin Abberton about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |