Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Irwin Kirkham's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Irwin Kirkham's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Irwin Kirkham is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Irwin Kirkham's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Irwin Kirkham do not know what happened to Irwin Kirkham. There is a gap in Irwin Kirkham's memory. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
47 |
Irwin Kirkham discover a world, item or information of worth to the Imperium. |
8 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
50 |
Irwin Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
58 |
Spend several years jumping from world to world in Irwin Kirkham's scout ship. |
11 |
60 |
Promoted to Scout (Surveyor) rank 2. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Surveyor). |
12 |
64 |
Spend several years jumping from world to world in Irwin Kirkham's scout ship. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Attempted to change assignments. |
13 |
64 |
Failed to qualify for Explorer (Scout). |
13 |
64 |
Continued as Scout (Surveyor). |
13 |
66 |
Irwin Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |