Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Find an Alien Artifact. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Isham Williams's Contacts or Allies betrays Isham Williams, ending Isham Williams's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Army (Army Support) with the new title Private. |
5 |
31 |
Given a special assignment or duty in Isham Williams's unit. |
5 |
33 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
5 |
33 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
6 |
33 |
Continued as Army (Army Support). |
6 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
7 |
37 |
Voluntarily left Army Support |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Isham Williams easily defeat. |
7 |
40 |
Gain Enemy if Isham Williams don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Gain Enemy if Isham Williams don't already have one. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Make an unexpected connection outside Isham Williams's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Isham Williams's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Isham Williams secretly provide religious rites for a dying leader or noble, although they do not share Isham Williams's faith. Gain an Ally in the family and a Rival who disagrees with Isham Williams's choice. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Isham Williams aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Retired. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |