Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Victim of a crime |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Issac Hall is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
46 |
Works is especially well received and popular, making Issac Hall a minor celebrity |
7 |
46 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
49 |
Issac Hall is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
49 |
Became a Scout (Explorer). |
9 |
53 |
Spend several years jumping from world to world in Issac Hall's scout ship. |
9 |
53 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
56 |
Psychologically damaged by Issac Hall's time in the scouts. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
Issac Hall is caught in the periphery of a scandal. |
11 |
58 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
62 |
Issac Hall secretly provide religious rites for a dying leader or noble, although they do not share Issac Hall's faith. Gain an Ally in the family and a Rival who disagrees with Issac Hall's choice. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 0. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Issac Hall faith is shaken. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Issac Hall come into conflict with a splinter group Issac Hall's own religion which maintains Issac Hall's version is the wrong one. Gain 1 Rivals. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Retired. |
15 |
74 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |