Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Voluntarily left Barbarian |
5 |
34 |
Failed to qualify for Ground Assault (Marine). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Gain Enemy if Jasper Carnall don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
40 |
Jasper Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
41 |
Advanced training in a specialist field. |
8 |
44 |
Voluntarily left Scientist |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Courier). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Voluntarily left Courier |
9 |
48 |
Failed to qualify for Corporate (Citizen). |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
53 |
Drafted into Merchant Marine |
10 |
56 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Retired. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |