Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Jean Morrissy is rewarded for Jean Morrissy's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Jean Morrissy have been following false teachings! |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Jean Morrissy do not know what happened to Jean Morrissy. There is a gap in Jean Morrissy's memory. |
8 |
40 |
Returned to Believer (Holy Warrior). |
8 |
44 |
Jean Morrissy refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jean Morrissy's faith. |
9 |
44 |
Voluntarily left Holy Warrior |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Drafted into Law Enforcement |
10 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
Jean Morrissy's work ends up coming home with Jean Morrissy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
55 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |