Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Jeffrey Herrera from Jeffrey Herrera's work. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
27 |
An expedition or voyage goes wrong, leaving Jeffrey Herrera stranded in the wilderness. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Jeffrey Herrera's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
During a battle, defeat or victory depends on Jeffrey Herrera's actions. Jeffrey Herrera actions lead to an honorabe discharge. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Drafted into Star Marine |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Marine (Star Marine) with the new title Marine. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |