Retired Technician Jesse Shaw  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)111563
Fair, Giddy
 
Skills
Admin 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 2
Electronics (Remote Ops) 1
Explosives 1
Flyer 0
Investigate 0
Medic 0
Melee (Bludgeon) 1
Melee (Grapple) 1
Melee (Striking) 1
Melee (Unarmed) 1
Profession (Spacer/Belter) 1
Recon 0
Science (Space Sciences) 0
Stealth 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Physician 01
Citizen Worker Technician34
Drifter Wanderer 02
Citizen Colonist Settler24
Believer Holy Warrior Hopeful02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Patricia Sapping Ally 2 0 2 1 Geonee (F/43)
Walker Grimaldi Contact 2 2 2 1 Tezcat (M/91)
Lynn Gabb Ally 3 0 1 2 Geonee (M/64)
Todd Fleming Ally 3 0 1 0 Geonee (M/31)
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Win a prestigious prize for Jesse Shaw's work.
2 22 Voluntarily left Physician
2 22 Became a Citizen (Worker).
2 25 Jesse Shaw's business expands, Jesse Shaw's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 A new romantic starts. Gain an Ally.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Political upheaval strikes Jesse Shaw's homeworld, and Jesse Shaw is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Jesse Shaw learn something Jesse Shaw should not have – a corporate secret, a political scandal – which Jesse Shaw can profit from illegally.
5 38 Forced to muster out.
6 38 Failed to qualify for Field Researcher (Scholar).
6 38 Became a Drifter (Wanderer).
6 39 Lightly injured, no permanent damage. Fully recovered.
7 42 Continued as Drifter (Wanderer).
7 43 Offered job by a patron. Now owe him a favor.
8 46 Switched to Citizen (Colonist).
8 49 Jesse Shaw's business expands, Jesse Shaw's corporation grows, or the colony thrives.
9 50 Continued as Citizen (Colonist).
9 53 Jesse Shaw learn something Jesse Shaw should not have – a corporate secret, a political scandal – which Jesse Shaw can profit from illegally.
9 53 Gain a criminal contact.
9 54 Promoted to Citizen (Colonist) rank 1.
10 54 Continued as Citizen (Colonist).
10 56 A new romantic starts. Gain an Ally.
10 58 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Citizen (Colonist).
11 59 A revolution, attack or other unusual event throws Jesse Shaw's life into chaos, forcing Jesse Shaw to leave the planet.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Jesse Shaw faith is shaken.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Holy Warrior).
13 66 Opponents of Jesse Shaw's belief system ambush Jesse Shaw.
13 66 Injured. Fully recovered. Owe 5,000 for medical bills.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Retired.
14 69 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 72 Moved to a new world.
16 74 Aging Crisis. Owe 10,000 for medical bills.
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