Retired Scout Jessie Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 76 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 4 (-1)111994
Horrible, Freckles
 
Skills
Admin 0
Animals 0
Astrogation 1
Diplomat 0
Electronics 0
Flyer (Ornithopter) 1
Investigate 1
Jack-of-All-Trades 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/Economics) 1
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Agent Law Enforcement Corporal11
Scout Courier Scout15
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Benedict Pandy Enemy 0 3 0 1 Florian (M/32)
Mossie Hernandez Enemy 0 0 1 5 Dynchia (F/28)
Jessie Powall Contact 1 0 0 2 Darmine (F/35)
Jessie Powall is found or reported dead.
Erin Chapman Contact 2 1 0 1 Florian (F/70)
Mark Drogace Ally 2 0 1 2 Darrian, Imperium (M/73)
Mark Drogace gained power at the expense of a third party who now blames the character.
Mae Smith Ally 2 0 5 4 Yilean (F/48)
Mae Smith is a questionable figure such as a criminal, pirate or disgraced noble.
Aubrey Fuller Ally 3 0 3 4 Ziadd (M/23)
Lona Jennings Enemy 1 0 3 1 Florian (F/47)
Forgiveness.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Jessie Coleman refused an offer of inducements to betray Jessie Coleman's faith. Gain 1 enemies.
2 22 Continued as Believer (Missionary/Humanitarian).
2 26 Jessie Coleman accepted an offer of inducements to betray Jessie Coleman's faith. Gain 180,000 in cash.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Failed to qualify for Free Trader (Merchant).
3 26 Submitted to the draft.
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Befriended by a senior agent.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Voluntarily left Law Enforcement
4 30 Became a Scout (Courier).
4 31 Jessie Coleman spend a great deal of time on the fringes of Charted Space.
4 31 Lightly injured, no permanent damage. Fully recovered.
5 34 Continued as Scout (Courier).
5 35 Jessie Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jessie Coleman fail to help. Gain an Enemy.
5 35 Jessie Coleman have no idea what happened to Jessie Coleman – they found Jessie Coleman's ship drifting on the fringes of friendly space.
6 38 Continued as Scout (Courier).
6 39 Good fortune
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 42 Continued as Scout (Courier).
7 43 Spend several years jumping from world to world in Jessie Coleman's scout ship.
8 46 Aging Crisis. Owe 50,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Scout (Courier).
8 47 Psychologically damaged by Jessie Coleman's time in the scouts.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Retired.
9 48 Moved to a new world.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 55 Gained a contact.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 56 Gained a contact.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 65 A new romantic starts. Gain an Ally.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 73 Moved to a new world.
16 75 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙