Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Jessie Coleman refused an offer of inducements to betray Jessie Coleman's faith. Gain 1 enemies. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Jessie Coleman accepted an offer of inducements to betray Jessie Coleman's faith. Gain 180,000 in cash. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Jessie Coleman spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Jessie Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jessie Coleman fail to help. Gain an Enemy. |
5 |
35 |
Jessie Coleman have no idea what happened to Jessie Coleman – they found Jessie Coleman's ship drifting on the fringes of friendly space. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Good fortune |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Jessie Coleman's scout ship. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Psychologically damaged by Jessie Coleman's time in the scouts. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired. |
9 |
48 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |