Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Join homeworld’s celebrity circles |
1 |
21 |
Gain a contact |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Join homeworld’s celebrity circles |
2 |
25 |
Gain a contact |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Find Ancient Technology. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
50 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |