Retired 2nd Officer Joe Keogh  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 76 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 1 (-2)111B61
Takes responsibility, Worldly
 
Skills
Athletics (Strength) 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 2
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 1
Recon 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Army Support Private01
Citizen Colonist 13
Drifter Scavenger 22
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine 2nd Officer45
Believer Mainstream Believer Lay Person03
 
Name Type Affinity Enmity Power Influence Species
Ekbapob Sab Enemy 0 3 3 0 Bwap (F/55)
Cecil Reekey Rival 1 0 0 1 Ne Kraeda ren Kelva (M/19)
Elizabeth Cox Ally 2 0 3 1 Ne Kraeda ren Kelva (M/70)
Elizabeth Cox has negatively life-changing event.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Became a Citizen (Colonist).
2 20 Joe Keogh gain experience in a technical field as a computer operator or surveyor.
3 23 Continued as Citizen (Colonist).
3 24 Joe Keogh learn something Joe Keogh should not have – a corporate secret, a political scandal – which Joe Keogh can profit from illegally.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 31 Hard times caused by a lack of interstellar trade costs Joe Keogh Joe Keogh's job.
5 31 Failed to qualify for Intelligence (Agent).
5 31 Became a Drifter (Scavenger).
5 33 Attacked by enemies that Joe Keogh easily defeat.
5 33 Gain Enemy if Joe Keogh don't already have one.
5 35 Promoted to Drifter (Scavenger) rank 1.
6 35 Continued as Drifter (Scavenger).
6 37 Drafted into Engineer/Gunner
6 39 Promoted to Drifter (Scavenger) rank 2.
7 39 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 43 Joe Keogh is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8 43 Failed to qualify for Scientist (Scholar).
8 43 Submitted to the draft.
8 43 Became a Merchant (Merchant Marine).
8 47 Embroiled in legal trouble.
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 49 Embroiled in legal trouble.
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 52 Embroiled in legal trouble.
10 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Continued as Merchant (Merchant Marine).
11 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 59 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 Someone more charismatic but less devout than Joe Keogh has become Joe Keogh's superior.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Continued as Believer (Mainstream Believer).
14 69 Moved to a new world.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Continued as Believer (Mainstream Believer).
15 73 Joe Keogh retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 75 Aging Crisis. Owe 60,000 for medical bills.
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