Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Johnnie King's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Johnnie King aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Johnnie King do not know what happened to Johnnie King. There is a gap in Johnnie King's memory. |
5 |
30 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Johnnie King secretly provide religious rites for a dying leader or noble, although they do not share Johnnie King's faith. Gain an Ally in the family and a Rival who disagrees with Johnnie King's choice. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Johnnie King accepted an offer of inducements to betray Johnnie King's faith. Gain 380,000 in cash. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
53 |
Find valuable salvage. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Offered job by a patron. Now owe him a favor. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |