Retired Detective Juan Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 76 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 1 (-2)111A31
Valiant
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive (Track) 1
Gun Combat 0
Investigate 2
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker) 0
Recon 3
Science (Social Sciences/Philosophy) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Navy Line/Crew Able Spacehand11
Navy Flight Able Spacehand11
Agent Corporate Agent Field Agent23
Agent Law Enforcement Detective33
Merchant Merchant Marine Crewman01
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Porter McDonald Contact 2 1 0 1 Urunishani (M/17)
Dessie Jones Enemy 0 3 1 1 Kedepu (F/16)
Dessie Jones is actually an organisation such as a political movement or modest sized business.
Amber Jacobs Enemy 0 6 5 4 Humaniti (F/31)
Relationship becomes more intense.
Relationship becomes more intense.
Amber Jacobs belongs to an unusual cultural or religious group.
Leon Hopkins Contact 0 2 3 3 Cassilldan (M/25)
Relationship soured.
Newell Costigan Enemy 0 5 1 4 Urunishani (M/33)
Newell Costigan is in desperate trouble and could use the character’s help.
Vinnie Stone Contact 0 0 0 2 Azhanti (F/13)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Scavenger).
1 21 Attacked by enemies and injured.
1 21 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
1 21 Gain Enemy if Juan Hislop don't already have one.
2 22 Continued as Drifter (Scavenger).
2 25 Offered job by a patron. Now owe him a favor.
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
3 30 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 33 Injured. Fully recovered.
5 33 Became a Agent (Corporate Agent).
5 37 Moved to a new world.
5 37 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 37 Continued as Agent (Corporate Agent).
6 41 Befriended by a senior agent.
6 41 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 41 Continued as Agent (Corporate Agent).
7 44 Life ruined by a criminal gang. Gain the gang as an Enemy
8 44 Failed to qualify for Merchant Academy.
8 44 Submitted to the draft.
8 44 Switched to Agent (Law Enforcement) with the new title Rookie.
8 45 Juan Hislop's work ends up coming home with Juan Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 48 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 48 Continued as Agent (Law Enforcement).
9 52 Go undercover to investigate an enemy.
9 51 Political upheaval strikes Juan Hislop's homeworld, and Juan Hislop is caught up in the revolution.
9 52 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 52 Continued as Agent (Law Enforcement).
10 54 Established a network of contacts. Gain 1 contacts.
10 56 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
11 56 Voluntarily left Law Enforcement
11 56 Became a Merchant (Merchant Marine) with the new title Crewman.
11 60 A series of bad deals and decisions force Juan Hislop into bankruptcy. Juan Hislop salvages what Juan Hislop can.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Holy Warrior) with the new title Hopeful.
12 64 Juan Hislop aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Retired.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 72 Gained a contact.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 76 Accused of a crime.
16 76 Aging Crisis. Owe 20,000 for medical bills.
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