Retired Project Worker Judd Hill  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 9 (1)111449
Secretive, Overwhelmed, Indecisive
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Broker 0
Carouse 2
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 4
Persuade 0
Science (Life Sciences) 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Scout Explorer Scout12
Entertainer Performer 12
Believer Missionary/Humanitarian Project Worker13
Merchant Merchant Marine Crewman03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Viola Porter Contact 1 0 0 1 Libert (F/23)
Faye Hicks Contact 1 2 5 1 Ayansh'i (F/14)
Randall Sims Contact 2 1 5 0 Yilean (M/34)
Randall Sims belongs to an unusual cultural or religious group.
Rollin Fisher Enemy 0 2 3 5 Halka (M/60)
Ferdinand Walsham Ally 2 0 2 1 Urunishani (M/40)
Lovie Stoker Contact 2 1 4 2 Cassilldan (F/44)
Lovie Stoker is in prison or otherwise trapped somewhere.
Elmore McMillan Ally 3 0 4 4 Halka (M/66)
Javier Thompson Ally 3 0 0 1 Zaris (M/36)
Javier Thompson is a questionable figure such as a criminal, pirate or disgraced noble.
Minta Kirkham Contact 1 0 4 2 Darmine (F/26)
Zeb Cumming Contact 1 1 1 2 Halka (M/53)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 A series of bad deals and decisions force Judd Hill into bankruptcy. Judd Hill salvages what Judd Hill can.
2 19 Became a Scout (Explorer).
2 20 When dealing with an alien race, Judd Hill botch an opportunity to gather extra intelligence about them.
2 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 23 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 23 Continued as Scout (Explorer).
3 27 Judd Hill's ship is damaged, and Judd Hill have to hitch-hike Judd Hill's way back across the stars to the nearest scout base.
3 27 Gain 3 Contacts. Gain 1 Enemies.
4 27 Became a Entertainer (Performer).
4 28 Expose or are involved in a scandal of some sort.
4 31 Promoted to Entertainer (Performer) rank 1.
5 31 Continued as Entertainer (Performer).
5 33 Public opinion turns on Judd Hill.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 34 Judd Hill faith is shaken.
7 37 Continued as Believer (Missionary/Humanitarian).
7 41 Moved to a new world.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 41 Voluntarily left Missionary/Humanitarian
8 41 Failed to qualify for Broker (Merchant).
8 41 Submitted to the draft.
8 41 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 42 Befriend a useful ally in one sphere. Gain an Ally.
9 45 Continued as Merchant (Merchant Marine).
9 47 Make an unexpected connection outside Judd Hill's normal circles. Gain a Contact.
10 49 Continued as Merchant (Merchant Marine).
10 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 53 Forced to muster out.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired at age 53.
11 53 Returned to Believer (Missionary/Humanitarian).
11 56 A notable academic consults with Judd Hill about a publication or documentary he is working on. Gain a Contact in academia.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Voluntarily left Missionary/Humanitarian
12 57 Retired.
12 58 Good fortune.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 65 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 70 Gained a contact.
16 73 Aging Crisis. Owe 30,000 for medical bills.
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