Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
28 |
Judd Moore learn something Judd Moore should not have – a corporate secret, a political scandal – which Judd Moore can profit from illegally. |
4 |
29 |
Promoted to Citizen (Corporate) rank 1. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
33 |
Judd Moore's business expands, Judd Moore's corporation grows, or the colony thrives. |
5 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
33 |
Voluntarily left Corporate |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
Vessel participates in a notable military engagement. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Flight (Navy). |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
42 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
47 |
Judd Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
49 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Flight (Navy). |
10 |
49 |
Continued as Navy (Line/Crew). |
10 |
53 |
Judd Moore is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
Judd Moore's business or ship thrives. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Imperial trade restrictions force Judd Moore out of business. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Judd Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Retired. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |