Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
36 |
Failed to qualify for Surveyor (Scout). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Go undercover to investigate an enemy. |
7 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
41 |
An investigation takes on a dangerous turn. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Ken Mcarthy's work ends up coming home with Ken Mcarthy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
46 |
Failed to qualify for Journalist (Entertainer). |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
49 |
Suffer from a life-threatening illness. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Ken Mcarthy come into conflict with a splinter group Ken Mcarthy's own religion which maintains Ken Mcarthy's version is the wrong one. Gain 2 Rivals. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired. |
12 |
54 |
Accused of a crime. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
Accused of a crime. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |