Retired Commissioner Kirk Jennings  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 11 (1)11187B
Materialistic, Unsympathetic, Loyal to friends
 
Skills
Admin 1
Advocate 2
Athletics (Endurance) 2
Deception 0
Drive (Track) 1
Electronics (Sensors) 1
Explosives 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Language (Trokh (Aslan)) 1
Medic 0
Navigation 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Law Enforcement Commissioner77
Scout Courier Scout24
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Reed Richards Enemy 0 5 1 1 Tezcat (M/45)
Ethel Cumming Ally 2 0 2 0 Sydite (F/17)
Lee Moynihan Contact 2 0 1 4 Answerin (M/30)
Lee Moynihan gains in influence.
Florrie Newman Contact 0 1 2 0 Yilean (F/18)
Florrie Newman has had an unexpected run of good fortune lately.
Isiah Aubert Contact 3 1 0 5 Sydite (M/21)
Isiah Aubert gained influence with the character’s assistance.
Randy Jacobs Contact 0 1 1 1 Darrian, Imperium (M/42)
Corene Craig Contact 3 1 1 2 Sydite (F/21)
Corene Craig belongs to an unusual cultural or religious group.
Jenny Mcdonalid Contact 1 0 2 2 Florian (F/32)
Marilyn Dunn Enemy 0 4 1 2 Sydite (F/60)
Annabel Gray Enemy 0 4 2 1 Sydite (F/53)
Relationship becomes more intense.
Hazel Byrd Enemy 0 3 0 1 Geonee (F/29)
Hazel Byrd belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Kirk Jennings do not know what happened to Kirk Jennings. There is a gap in Kirk Jennings's memory.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Rewarded for a successful mission.
2 24 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 24 Continued as Agent (Law Enforcement).
3 28 Advanced training in a specialist field.
3 28 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 28 Continued as Agent (Law Enforcement).
4 30 Go undercover to investigate an enemy.
4 30 Betrayed by a friend. One of Kirk Jennings's Contacts or Allies betrays Kirk Jennings, ending Kirk Jennings's career. That Contact or Ally becomes a Rival or Enemy.
4 32 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 32 Continued as Agent (Law Enforcement).
5 35 Kirk Jennings went above and beyond the call of duty.
5 36 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
6 36 Continued as Agent (Law Enforcement).
6 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 40 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
7 40 Continued as Agent (Law Enforcement).
7 42 Kirk Jennings went above and beyond the call of duty.
7 44 Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner.
8 44 Continued as Agent (Law Enforcement).
8 45 Given specialist training in vehicles.
8 48 Promoted to Agent (Law Enforcement) rank 7.
8 48 Forced to muster out.
9 48 Failed to qualify for Physician (Scholar).
9 48 Submitted to the draft.
9 48 Became a Scout (Courier).
9 49 When dealing with an alien race, Kirk Jennings botch an opportunity to gather extra intelligence about them.
9 49 Kirk Jennings's ship is damaged, and Kirk Jennings have to hitch-hike Kirk Jennings's way back across the stars to the nearest scout base.
9 49 Gain 6 Contacts. Gain 3 Enemies.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Scout (Courier).
10 56 Spend several years jumping from world to world in Kirk Jennings's scout ship.
10 56 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Scout (Courier).
11 58 Victim of a crime
11 60 Promoted to Scout (Courier) rank 2.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Continued as Scout (Courier).
12 62 Severely injured. Owe 15,000 for medical bills.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Retired.
13 66 Moved to a new world.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 74 Moved to a new world.
16 74 Aging Crisis. Owe 10,000 for medical bills.
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