Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Kirk Jennings do not know what happened to Kirk Jennings. There is a gap in Kirk Jennings's memory. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Rewarded for a successful mission. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Betrayed by a friend. One of Kirk Jennings's Contacts or Allies betrays Kirk Jennings, ending Kirk Jennings's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Kirk Jennings went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Kirk Jennings went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Given specialist training in vehicles. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 7. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Physician (Scholar). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Scout (Courier). |
9 |
49 |
When dealing with an alien race, Kirk Jennings botch an opportunity to gather extra intelligence about them. |
9 |
49 |
Kirk Jennings's ship is damaged, and Kirk Jennings have to hitch-hike Kirk Jennings's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 6 Contacts. Gain 3 Enemies. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Spend several years jumping from world to world in Kirk Jennings's scout ship. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
58 |
Victim of a crime |
11 |
60 |
Promoted to Scout (Courier) rank 2. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Scout (Courier). |
12 |
62 |
Severely injured. Owe 15,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |