Retired Experienced Broker Kirk Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 3 (-1)111833
Dirty, Stubborn, Directionless
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 2
Carouse 1
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics 0
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 0
Language (Oynprith (Droyne)) 1
Melee (Fencing) 1
Melee (Unarmed) 1
Persuade 3
Recon 0
Seafarer 0
Steward 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant22
Prisoner Fixer 01
Prisoner Inmate 11
Drifter Wanderer 01
Merchant Broker Experienced Broker46
Believer Missionary/Humanitarian Junior Project Worker03
 
Name Type Affinity Enmity Power Influence Species
A-Teat Enemy 0 3 2 5 Bwap (M/57)
Keith Holland Ally 3 0 1 0 Ne Kraeda ren Kelva (M/60)
Daryl Fillanes Contact 0 1 0 1 Kargol (M/55)
Daryl Fillanes loses some of their power base.
Wellington Hicks Contact 2 1 1 1 Ne Kraeda ren Kelva (M/54)
Wellington Hicks gains in power and influence.
Loraine Evans Enemy 0 2 1 0 Tezcat (F/20)
Abram Weston Enemy 0 0 2 0 Ziadd (M/28)
Juan Alexander Enemy 0 4 1 0 Luriani (M/66)
Mazie Robinson Enemy 0 2 6 1 Ne Kraeda ren Kelva (F/12)
Mazie Robinson is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Kirk Sim's work ends up coming home with Kirk Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 Go undercover to investigate an enemy.
2 26 Arrested
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Became a Prisoner (Fixer).
3 29 Severely injured. Owe 15,000 for medical bills.
4 30 Switched to Prisoner (Inmate) with previous rank.
4 34 Hire a new lawyer.
4 34 Promoted to Prisoner (Inmate) rank 1.
4 34 Paroled from prison.
5 34 Became a Drifter (Wanderer).
5 38 Kirk Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 38 Became a Merchant (Broker).
7 42 Continued as Merchant (Broker).
7 45 Befriend a useful ally in one sphere. Gain an Ally.
7 46 Promoted to Merchant (Broker) rank 1.
8 46 Continued as Merchant (Broker).
8 49 Embroiled in legal trouble.
8 50 Promoted to Merchant (Broker) rank 2.
9 50 Continued as Merchant (Broker).
9 53 Make an unexpected connection outside Kirk Sim's normal circles. Gain a Contact.
9 54 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Merchant (Broker).
10 58 Risk Kirk Sim's fortune on a possibility lucrative deal and win.
10 58 Promoted to Merchant (Broker) rank 4.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Continued as Merchant (Broker).
11 59 Make an unexpected connection outside Kirk Sim's normal circles. Gain a Contact.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Kirk Sim refused an offer of inducements to betray Kirk Sim's faith. Gain 4 enemies.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 68 Kirk Sim faith is shaken.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Continued as Believer (Missionary/Humanitarian).
14 72 Kirk Sim is sent to a new community or parish to preach The Word among the poor.
15 74 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙