Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Kirk Sim's work ends up coming home with Kirk Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Arrested |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
29 |
Severely injured. Owe 15,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
34 |
Hire a new lawyer. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Kirk Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Make an unexpected connection outside Kirk Sim's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
58 |
Risk Kirk Sim's fortune on a possibility lucrative deal and win. |
10 |
58 |
Promoted to Merchant (Broker) rank 4. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
59 |
Make an unexpected connection outside Kirk Sim's normal circles. Gain a Contact. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Kirk Sim refused an offer of inducements to betray Kirk Sim's faith. Gain 4 enemies. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Kirk Sim faith is shaken. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Kirk Sim is sent to a new community or parish to preach The Word among the poor. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |