Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Lance Nevil into bankruptcy. Lance Nevil salvages what Lance Nevil can. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Lance Nevil out of business. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Lance Nevil accepted an offer of inducements to betray Lance Nevil's faith. Gain 80,000 in cash. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Scholar (Physician). |
6 |
36 |
Refused to perform research that goes against Lance Nevil's conscience. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
41 |
Win a prestigious prize for Lance Nevil's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
44 |
Caught cheating in some fashion, advancing Lance Nevil's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
44 |
Lance Nevil's work is sabotaged by unknown parties. Lance Nevil may salvage what Lance Nevil can and give up. |
8 |
44 |
Gain an Enemy |
9 |
47 |
Continued as Scholar (Physician). |
9 |
50 |
Caught cheating in some fashion, advancing Lance Nevil's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
50 |
An expedition or voyage goes wrong, leaving Lance Nevil stranded in the wilderness. |
9 |
50 |
Gain an Enemy |
10 |
51 |
Continued as Scholar (Physician). |
10 |
53 |
An expedition or voyage goes wrong, leaving Lance Nevil stranded in the wilderness. |
10 |
55 |
Promoted to Scholar (Physician) rank 2. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Scientist (Scholar). |
11 |
55 |
Continued as Scholar (Physician). |
11 |
59 |
Win a prestigious prize for Lance Nevil's work. |
12 |
59 |
Voluntarily left Physician |
12 |
59 |
Switched to Merchant (Broker). |
12 |
61 |
Gained a contact. |
12 |
63 |
Promoted to Merchant (Broker) rank 1. |
13 |
63 |
Continued as Merchant (Broker). |
13 |
67 |
Promoted to Merchant (Broker) rank 2. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Merchant (Broker). |
14 |
69 |
Lance Nevil's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Retired. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |