Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Thrown into a brutal ground war |
2 |
25 |
Lost eye or limb. Fully recovered. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
31 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
31 |
Became a Scholar (Physician). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Good fortune |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
41 |
Lem Long's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lem Long fail to help. Gain an Enemy. |
7 |
41 |
Lem Long's ship is damaged, and Lem Long have to hitch-hike Lem Long's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Voluntarily left Explorer |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Lem Long aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Lem Long have been following false teachings! |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |