Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Became a Citizen (Corporate). |
2 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
A notable academic consults with Lewis Bradley about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
31 |
Voluntarily left Holy Warrior |
4 |
31 |
Failed to qualify for Field Researcher (Scholar). |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
5 |
35 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Gain Enemy if Lewis Bradley don't already have one. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
42 |
Gained a contact. |
6 |
43 |
Forced to continue current assignment. |
6 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
43 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Lewis Bradley's Contacts or Allies betrays Lewis Bradley, ending Lewis Bradley's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
45 |
A good deal ensures Lewis Bradley is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
50 |
Good fortune |
9 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
53 |
Gained a contact. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
60 |
Nearly killed. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Birth or Death involving a family member or close friend. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |